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Strike force update 1.80

Dentro de poco se pondra la nueva version de strikeforce (el mod de unreal tournament) que arregla o implementa todos estos fallos...


Lista:
Walking|jump cant be used to override Pulse limit
Damage is not affected by bHardcoremode any more
Fixed cheat where you could enter "console commands" and adjust online specs
Flash nades last longer & have higher radius
Wall hit effect reduced in size
Bullets have smoke effect again
Wall hits have new spark effect
Bulletholes smaller
Smoke smaller after Wallhit
Scope does more wobble. Wobbles faster if moving
Shotgun shoots slower now
Jumpdelay in to limit bunny hop
Shellshock from Nades/Claymores should be in again without Pure
Aimdot color is remembered correctly now
Widowmaker shoots a little slower
Mac 10 toned down
Fixed the widowmaker 2x zoom on start
Worked on smoke grenades for better fps
Size of aimdot changeable via slider in Options
Go into aim mode while firing
Heartbeat should be going down a littler faster while resting (about 2 BPM every 2 secs) no static vertical recoil anymore.
Added little Random effect so that norecoil keybind isnt that effective anymore
Updated weaponstats. 50% less damage due to the bhardcoremode Bugfix
Inventory should reopen now if closed by error (as long as equipmenttime is running)
Weapon goes to unaimed state when jumping
Trainging maps removed

Perdonad que no lo haya traducido pero es un inglés al que estamos acostumbrados .
Fuente:PlanetUnreal.com.

311
03 Nov 2002, 13:41
#1

un poco tarde la verdad

03 Nov 2002, 13:49
#2

Sip, la verdad es q un poco tarde si q es, pero yo me lo voy a pillar

03 Nov 2002, 22:12
#3

yo nunca e jugao al strike force, lo probare....cuanto keda pa q salga??? avisar eh!!

04 Nov 2002, 09:21
#4

esto ia ... kk mola mas tactical ops

04 Nov 2002, 11:23
#5

4# cierto pero para variar

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