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Nueva beta 2197

Acaban de subir a las 00:50 horas la nueva versión beta del próximo parche.

ut2003-winpatch2197BETA.exe

Lista de Cambios en esta versión:

- allow players to join chosen team even if its filled with bots
- added viewed player name to first person HUD when spectating
- fixed client-side demo playback jerkiness
- Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).

- added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)

Changes from 2186 are listed below:

GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).

- added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
demos
- fixed client-side demo playback jerkiness

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)

mihihihiiiiiiiiiiiiiiiii
PizZZAAAAAAAAAAAAAAAAAAAAAAAaaaaaa
ahaheahehaeheah

Un momento…. ¿24:50? Esto como que lo veo algo raro… ¿No seria 00:50? Por que lo de 24.50 como que no… No se…a ver que opinan los demas…

24:50 existe? uh, esto es subliminal, es como….no se…se pliega el mundo a mi alrededor?

Comentario #1 por Atropos91:
jejejejeej #6 en el ut99 tb tenian una beta por dia, lo que pasa es que no la sacaban on-line siempre

pq de ut hubieron unas 50 versiones hasta la final

eres un karmero

Weno pos a bajar este parche.

Yo me esperare a q salga la definitiva

Me mola q hayan añadido lo d espectador.

joder!! q peste dan ehh!! cote? plz diles algo pq se estan pasando ( menudos chapuzeros ).  Imaginaros la peña q tenga el juego y q no tenga internet la mierda de juego q se ha comprao sino actualizara con los parches

pD: NO si al final tendran una media de beta por dia   

jejejejeej

Comentario #6 por Sanchez:
Yo me esperare a q salga la definitiva

Me mola q hayan añadido lo d espectador.

en el ut99 tb tenian una beta por dia, lo que pasa es que no la sacaban on-line siempre

pq de ut hubieron unas 50 versiones hasta la final

siii mas parcheees, siiiiii bieeen :·DDDDD

La gracia es ke tim el presi de epic, dijo ke el parche oficial tendria ke haber salido ayer…. y en su lugar sacan una beta

Comentario #6 por Sanchez:
Yo me esperare a q salga la definitiva

Me mola q hayan añadido lo d espectador.

Deja de pikar, ke parece ke te mola ke haya malos rollos en 4u

claro claro si eso lo traduces en spanish ke no me enterao de na

Ramses…

tu

deberas

crees

q

lo

soy???

Viva el karma!!!!!

11#18# -5 ya veras k gracia

vivir para ver….
Por cierto, os imaginais ke opinara del juego la gente ke no lo aktualize jamas? pk por lo ke veo kada nuevo parche son un webo de errores de “parcheados”

joas masacre sa emocionao … jajajaaja … tas grillao ..

Comentario #9 por AcE:
La gracia es ke tim el presi de epic, dijo ke el parche oficial tendria ke haber salido ayer…. y en su lugar sacan una beta

#6 Deja de pikar, ke parece ke te mola ke haya malos rollos en 4u

ACe Malos rollos, solo es mi opinion sobre unos parches o betas como lo keras llamar  ….  ( rectifico unos NO SINO MILes )

De donde se puede bajar el NO-CD para el patch 2197 ???

thx