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UT Security Patch 440

Nuevo parche para el legendario Unreal Tournament, este parche esta hecho por un grupo de programadores de la comunida de UT, a la cual Epic ha dado el codigo base, para que puedan seguir manteniendo vivo el juego.

Por lo cual este parche es oficial.

La pagina oficial de este grupo es www.utpg.org

Descarga parche:

UTPGPatch440.exe

UTPGPatch440.zip

Version Linux (Beta)

utpgPatch440.tar.bz2



Lista de cambios e instalación:

Unreal Tournament Preservation Group - UT Security Patch 440
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Description: Patch to remove exploits recently released in the core UT files. Patch is 100% network compatible with previous versions of UT from 4.32+.

Changes:
- Implemented fixes provided by Epic to resolve exploit holes in UT Core files.
* Resource "lunch" bug fixed
* DoS bug fixed
* Fake Player bug fixed

- Added Team information to query protocol (off by default)
* Provides team score and size information for team based games

- Fixed UCC buffer overflow

- Updates Engine Version to 440



Installation Instructions (ZIP):
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1) Make sure your server is shut down.
2) Unzip and copy all files into your UT/System folder and replace existing files
3) Open your server's .ini file and make sure you have the following:

[Engine.GameEngine]
ServerActors=IpServer.UdpServerQuery

***Please note if you are using any other IPServer you will need to remove that line from your

server's .ini file and replace lines like below with the line above:

UT Pure IP Server Update:
ServerActors=PureIpServer.PureUdpServerQuery

BDB's IP Server Update:
ServerActors=IpServer2.UdpServerQuery2

4) Server's .ini file additions:

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False

If you wish to enable Team Info from the ServerQuery, you need to add the following:

[IpServer.UdpServerQuery]
bTeamInfo=true



Installation Instructions (EXE):
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1) Execute EXE
2) Point the installation to your install directory
3) If you use another INI besides UnrealTournament.ini, use the following additions:


[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False

If you wish to enable Team Info from the ServerQuery, you need to add the following:

[IpServer.UdpServerQuery]
bTeamInfo=true

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Unreal Tournament Preservation Group
Working to keep Unreal Tournament Alive!
http://www.utpg.org
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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Software, Inc. under license. UNREAL TOURNAMENT and
the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners

yo ya lo he bajado.

merece la pena?

que tal funka?

si todavia jugais al ut pues claro que merecel a pena, y si ya no jugais al ut pos que le den por saco.

el parche es solo para servidores no para clientes, asi que solo lo teneis que instalar si teneis algun servidor rulando

Comentario #5 por RaXOR:
el parche es solo para servidores no para clientes, asi que solo lo teneis que instalar si teneis algun servidor rulando

cierto es pero como yo tngo un server de unreal en un cyber pues lo pongo

solo pa server? k kaka

po si q le peten

bueno pa la gente que no se fie y tenga buena conexion y al otro q no le importe que tu agas de server para jugar una partida pues tara bien supongo …

y funcionaran los diversos mods del ut como por ejemplo el STRIKE FORCES?, con este parche