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Nueva Beta Patch 2217 + UTClasico Mutador

Ya esta disponible una beta del próximo parche para el ut2003, el cual traerá varios cambios, más un mutador para jugar con las características del UT Clásico.
ut2003-winpatch2217BETA.exe
(Este link estara hasta que lo chape Epic)
>ut2003-winpatch2217BETA.exe


Actualización:
En el parche beta, a los de Epic se les olvido poner el mutador del UT Clásico, el cual esta disponible en utclassic.zip, lo archivos se descomprimen en la carpeta System del UT2003.

Parche para los brightskins (30 megas +-)
ut2003-brightskinsBETA.exe
ut2003-brightskinsBETA.exe

Cambios:

GamePlay:
- allow several different default characters. Change the default character by adding the following line to the [xGame.xPawn] section of your user.ini file: PlacedCharacterName="aname" where aname can be "Gorge" (the default), "Sapphire", "Malcolm". "Mokara", "Rapier", "Brutalis", or "Roc"
- fixed no instigator bug with goop and grenades if killer was blown up before making kill.
- added new mutator "DelayedSpawn". This mutator delays the initial spawning of superweapons and super powerups (like UDamage, superhealth, and supershield)
- fixed sporadic problem with giving assist credit to players not involved in flag capture in CTF
- fixed sporadic problem with pawns not animating on clients
- Fix adding in an extra bot when you've chosen custom bots and are spectating.
- custom bots stay on the teams they were put on, and ignore team balancing in standalone games.
- The player who changes the color of the DDOM point scores the 5 points, not the last player.
- fixed bug where could sometimes translocate into static meshes
- spectators can only chat with spectators
- support for new brighter teamskins (set by bright skins option in the Game Rules tab). You must have BrightSkins patch downloaded for this to work. (brightskins is client-side only)
- fixed displaying name of player who returned flag in flag return message
- announce name of scorer in bombing run
- "use map bot count" always adds at least 3 bots for team games
- no time limits in LMS or Invasion
- fixed joining LMS server as spectator after match has started not limited to only spectator slots
- added configurable GameInfo property LateEntryLives. Defaults to 1. This is how many lives another player can have lost and you can still join, for a maxlives game like LastManStanding.
- fixed IronDeity shield spawning
- no superweapons in mutant
- added new mutator "UTClassic" ,with its own server browser icon. Modifies the weapons to feel more like the original UT's weapons: All weapons do more damage. Shieldgun charges faster, slightly longer range, less self damage for impact jumping Minigun firing modes switched, no lockdown effect Shockrifle regular fire slower, does more damage. Combos take less ammo. Slowed down rocket firing rate. Sniper rifle faster firing, no secondary hit damage. Bio charged up damage relatively lower (countered general weapon damage increase). Flak alt fires up a little more. Translauncher more ammo, recharges faster, transbeacon fired up more

Weapons:
- added option for visible centered weapons.
- added option to have smaller first person weapons. Off by default. This option is found in the Settings|Player menu, or can be changed in the user.ini by adding bSmallWeapons=true to the [Engine.PlayerController] section.
- fixed inaccurate replication of remaining translocator charge, causing players not to be able to fire when they seemed to still have charge
- all projectiles and shock beam centered with hidden weapons
- fixed shieldgun autofire misfires
- added more weapon not firing debugging. If your weapon stops firing, type getweaponstats at the console. Then, continue trying to fire your weapon, so more stats can be gotten. Both client and server must be upgraded to this patch.
- fixed shield gun fire effect when weapon hidden.
- fixed transbeacon leaving flare behind when crushed by mover.
- telefragging always gibs.
- ion painter warms up a little faster
HUD/Scoreboard: - 4 digit fph

AI:
- fixed bot auto skill adjustment
- added custom bot AI configuration menu
- bots don't try to link with you if you are linking with them
- only use bots with upl menu strings "SP", "DUP", or "UNLOCK"
- performance improvement when trying to find path to dropped flags or bombs. Also added NotReachableBy() event to Decoration, so flags and other game objects can be notified if they aren't reachable.
- improved bot AI for mutant game - fixed low-skill AI problems in DOM-Junkyard

Performance:
- Improved bPreloadAllSkins for team games.
- set bShouldPreload (in [Engine.LevelInfo] section of UT2003.ini) to true on initial configuration for systems with over 512 MB of memory. This makes these systems preload all skins, reducing hitches in network play.

Networking/Servers:
- fixed occasional crash when switching levels for servers with bots
- vampire mutator shows up in server settings
- dynamic netspeed adjust to deal with connections with variable effective bandwidth. Can be turned off in the settings|network menu.
- fixed distance fog based network relevancy culling.
- fixed addnamedbot exec function. This is used by web admin, so adding bots through web admin now works correctly as well.
- fixed client upstream bandwidth not always capped properly by server
- added -nocheat parameter to commandline to disable cheat prevention
- added ability to disable the security fix in networking (for testing purposes) [IpDrv.TcpNetDriver] DisableKSecFix=True

Spectating:
- moved "now viewing" in spectator mode to right side of HUD
- show proper HUD color in first person view when spectating in network games
- fixed link gun alt-fire obscuring view in spectate behindview 0
- show proper score in DM network games in top left hand corner of HUD /behindview 0
- fixed spectator showing up on scoreboard on server with no players
- show flag messages in first person view when spectating another player

Mod support:
- Exposed many internal karma simulation constants for mod developers to tweak: Gamma (Relaxation Rate), Epsilon (Constraint Compliance), Penetration Offset and Scale, Contact Softness, Max Contact Penetration, Max Karma Timestep, Max Karma Speed and Max Ragdoll Speed. Use KSet/GetSimParams inside Actor to modify them. NOTE: Changes to these take affect until you quit the game!
- use %20 in URL redirects for files with spaces
- umod installer AddIni fix

D3D:
- Fixed fallback materials for DM-Rustatorium and DOM-Junkyard.
Si quereis leer los comentarios de la gente y los post de los programadores de epic ir al Foro Oficial

ese titulo ya creia k comenzabamos a caminar para atras,como los cangrejos..

Comentario #1 por SuiciSpai:
ese titulo ya creia k comenzabamos a caminar para atras,como los cangrejos..

jej ya esta, lo que falta es una visualización previa.

Ya pondre otro link cuando este disponible sobre la beta ya que epic lo mas seguro que lo chape, por si alguien quiere bajarlo.

2#yo ya la baje voy a probarlo

a ve….

mierda se mescapo, keria decir q el link no me rula

betas kk …:__D haber si sale una buena leñee … con la que tengo ahora me da 35 frames :s y las anteriores iva sobrao :s

6#pos esta no da mas fps,pero lo k se dice la jugabilidad a aumentado un pokito

vaya segun lei cada arma hace aun mas daño, la asmd dispara mas lentamente y la sniper mas rapido

PFFF

se veis el parche no cd por hay lo decis para vajarlo

8#eso es el mutador de ut clasic

Comentario #10 por cote:
#1 jej ya esta, lo que falta es una visualización previa.

Ya pondre otro link cuando este disponible sobre la beta ya que epic lo mas seguro que lo chape, por si alguien quiere bajarlo.

suici, q tiene más el ut mutator clasic ?

11#no se..me lo baje y no me va

el utclassic si que funciona, hay que tener en parche beta instalado, igual que para los skins brillantes, ya que hay servidores que se los instalaron sin el parche beta, con el resultado de que en ctf no se ve al portador de la bandera.

como molarian competiciones asin

14#yo tengo todo instalado y no va ¬¬

yo prefiero esperar k no sea beta para vajar por si las moscas

yo ya me lo estoy bajando, si no rula formateo mi windows ya de una ves porque tengo varios bugs con el SPLINTER CELL, Maxpaine y Hitman II…
to creo es por el DirectX 9.0…

los que tienen el parche beta instalado y en ctf no ven la bandera cuando alguien la lleva, tienen que borrar la siguiente linea del ut2003.ini

suppress=devnet  

StevePolge
Programmer
Epic Games Inc.
  Reg: May 2000
Location: Location: Cary
compatibility issues  The compatibility problem with 2217 occurs on systems which have the line  
suppress=devnet  
in their UT2003.ini file. This bug will be fixed in the next beta patch, but for now, removing that line from your ini file should fix your problems.
  ______
Steven Polge  Epic Games