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Parche Beta 2219

Ya esta disponbile la versión 2219 del próximo parche del ut2003.

Bajar parche beta 2219

Cambios desde la beta 2218

- fixed UTClassic rocket fires up to 3 rockets
- no weapon firing shake in UTClassic
- slow down weapon switching in UTClassic
- no small shield stacking in UTClassic
- adjust FOV, eyeheight in UTClassic
- sniper rifle zoomed visible area expanded
- projectiles can affect dead bodies in net games
- adjusted centered link gun effect position
- mutant bot AI - mutant bots don't go after powerups they can't use
- fixed lightning gun muzzleflash positioning in third person
- User logs now save to \UserLogs
- Add MusicSkip console command to skip tracks in OGGPlayer
- Fixed possible problems with OGGPlayer
- Add "Play List" button to player setup
- fixed ghost players on server
- improved redeemer guiding
- added unique sunlight actor icon (for editor)
- fixed Invasion not ending if server side demo recording
- fixed lastmanstanding ending when single player enters (patch bug)

- Big update to web admin
- fixed audio spatialization (thanks to Daniel Peacock [@Creative](https://gamersmafia.com/miembros/Creative) for the fix)
- The Loading Map screen is now configurable for mods (GameEngine.LoadingClass)
- added -USERLOGO=, .BMP must be in \Help
- server side control for turning off weapon viewshake by adding the following line to the [engine.gameinfo] section of your UT2003.ini file: bWeaponShouldViewShake=false
- new configurable property to prevent shield stacking of small shields. To disable shieldstacking, add the following line to the [UnrealGame.DeathMatch] section of your UT2003.ini file: bNeverShieldStack=true
- Added force feedback support for devices other than mice (thanks Jason Fleming of Immersion).
* Gamepads, sticks, wheels and mice usable as force feedback devices
* Wheels (1-axis) devices can play 2-axis effects, rather than failing (IFC23.DLL)
* Feedback device not initialized if all feedback settings disabled at startup
* Shutdown feedback system by unchecking all feedback settings in menu
* Start feedback system when first feedback setting checked in menu
- Added PokeTerrain function to TerrainInfo.

PokeTerrain( vector WorldLocation, int Radius, int MaxDepth )

All values are in world units. It pushes a squashed sphere into the terrain at the location specified. Negative MaxDepth values will raise the terrain at the specified location.

Note that you should perform a trace first and ensure a TerrainInfo is returned.
Call the function at the trace's hit location. Static projectors such as tree shadows have their data precomputed and the shadow will not move if you dig a hole in terrain beneath them. Sorry!

yo creo que ya sobran los comentarios y solo decir que un parche mas y a bajarlo haber que nuevos bug o que otros no san solucionado … ya saldran ya …

cagon la leche … me lo instalado creyendo que era el parche y en el titulo de aki o no se si se abra puesto ahora y pone que es beta … :__D cagon la lechesss … eso por ir como las balas a ir directamente a lo que trae …

??? el titulo esta tal cual lo envie.

Alguien lleva la cuenta de cuantos parches han salido hasta ahora, y tengo la curiosidad ke en el ut99 cuantos parches hubo hasta la 440  SONYBOYXP

para

Comentario #4 por SONYBOYXP:
Alguien lleva la cuenta de cuantos parches han salido hasta ahora, y tengo la curiosidad ke en el ut99 cuantos parches hubo hasta la 440  SONYBOYXP

el historial del ut, versiones demos,etc incluidas

Aug 20, 2002 - Unreal Tournament v436 IpDrv server fixes  Jan 19, 2001 - Unreal Tournament review  Jan 19, 2001 - Unreal Tournament v436 Creative patch  Dec 22, 2000 - Unreal Tournament bonus pack 4  Dec 08, 2000 - Unreal Tournament GotY Linux patch v436  Nov 07, 2000 - Unreal Tournament patches v436  Oct 12, 2000 - Added public source v432 to Unreal Tournament’s ‘Thirdparty’ directory (removed v402b)  Oct 06, 2000 - Added Unreal Tournament retail v432 patch for Win32 (removed v428)  Sep 09, 2000 - Added Unreal Tournament retail v428 and v428a patches for Linux (removed v425 patches)  Aug 18, 2000 - Added Unreal Tournament Mac retail v425a patch  Aug 14, 2000 - Added Unreal Tournament Win32 dedicated server v428 (removed v425)  Aug 13, 2000 - Added Unreal Tournament retail v428 patch for Win32 (removed v425)  Aug 07, 2000 - Added Unreal Tournament Mac retail v425 patch (removed v413)  Aug 01, 2000 - Added Unreal Tournament retail v425 patch for Win32 (removed v420 patches)  Aug 01, 2000 - Added Unreal Tournament retail v425 patch for Linux (removed v413a)  Aug 01, 2000 - Added Unreal Tournament Win32 dedicated server v425  May 30, 2000 - Added “Inoxx” Pack to Unreal Tournament’s ‘Missions’ directory  May 29, 2000 - Added Unreal Tournament English and Italian/Spanish retail v420 patches for Win32 (removed v413 patch)  May 01, 2000 - Added Unreal Tournament Mac retail v413 patch (removed v405b)  Apr 17, 2000 - Added Unreal Tournament retail v413a Linux patch (removed v413)  Apr 16, 2000 - Added Unreal Tournament retail v413 Linux patch (removed v402b)  Mar 27, 2000 - Added Unreal Tournament retail v413 patch for Win32 (removed v405b)  Feb 25, 2000 - Added Bonus Pack to Unreal Tournament’s ‘Missions’ directory  Feb 04, 2000 - Added Unreal Tournament Mac retail v405b patch  Jan 11, 2000 - Added Unreal Tournament retail v405b patch for Win32 (removed v402)  Jan 01, 2000 - Added Unreal Tournament retail v402b Linux patch (removed v402a)  Jan 01, 2000 - Added public source v402b to newly-created Unreal Tournament ‘Thirdparty’ directory  Dec 25, 1999 - Added CTF maps by Digital Extremes to newly-created Unreal Tournament ‘Missions’ directory  Dec 09, 1999 - Added Unreal Tournament retail v402 Win32 patch and v402a Linux patch  Nov 30, 1999 - Added Unreal Tournament retail v400a Linux executables (removed v400)  Nov 25, 1999 - Added Unreal Tournament Mac demo v348m4 patch (removed v348m3 patch)  Nov 24, 1999 - Added Unreal Tournament Mac v348m3 demo and demo patch (removed v348 demo and v348m2 patch)  Nov 24, 1999 - Added Unreal Tournament retail v400 Linux executables  Nov 09, 1999 - Added Unreal Tournament demo v348 server performance fix  Oct 31, 1999 - Added Unreal Tournament Mac demo v348m2 patch  Oct 29, 1999 - Added Unreal Tournament Mac v348 demo  Oct 20, 1999 - Added Unreal Tournament full demo and patch v348 (removed v338 demo)  Oct 20, 1999 - Added Unreal Tournament Linux v348 demo and demo playback fix  Sep 28, 1999 - Added Unreal Tournament full demo v338 and 3dfx demo v338 patch (removed 3dfx v322 demo)  Sep 18, 1999 - Added Unreal Tournament Glide demo v321 -> v322 patch  Sep 17, 1999 - Added Unreal Tournament Glide v322 demo (removed screenshots/movies)  Jun 09, 1999 - Added new Unreal Tournament movie  May 26, 1999 - Added Unreal Tournament screenshots and movies  May 26, 1999 - Added Unreal Tournament section (by Epic)  

HOLYCOW!!!   vaya que si hubo muchos fixes, jeje perdon pero solo llego como 6 meses en el mundo unreal, pero un soy un refanatico tengo todos los ut, cada vez el ut2003 el ke mas causa problemas  se esta mejorando y ya agrada  SONYBOXP

Jeje , necesito muchos parches el ut hasta ke fue en condiciones ehh??. No dejan de salir para el Ut2003 , es bueno poco a poco se  va mejorando, ya keda menos para la perfeccion . ¿si existe la perfeccion?.¿creeeis ke existe? ?_?

para aclarar las cosas, solo necesitais tener los parches oficiales, los parches beta, los pongo para que esteis informados por donde iran los cambios para el próximo.