Caracteristicas Oficiales del primer parche
Las características oficiales del primer parche para UT2003 han aparecido. A destacar son la introducción de cliente de iRC, añadida la opción de limitar FPS en el servidor para todos los clientes (es decir, si el servidor dice: máximo de fps 100, ningún cliente jugará con más de 100 fps) y cambios al funcionamiento de algunas armas.
La lista completa en la página completa de la noticia.
Gameplay:
- suicides count against team score in TDM
- fixed attenuation flak chunk damage over distance
- reduced minigun spin up time slightly
- made shock beam effect thicker
- always keep dynamic light for shock projectile, even in low detail mode
- translocation destination adjustment bug fix
- "kdraw collision" disabled in MP
- player dies before ball gets through hoop should still get credit for throw
- fixed redeemer point blank shots
- double tap time invariant to gamespeed
- get rid of 03_2 use (duplicate of "three" sound)
- fixed problems with overtime not ending on first score in some situations
- fixed transloc camera sometimes taking two taps
- fixed 4 rocket bug
- fixed instagib really is instaGIB
- fixed 10 seconds before can speak again
- fixed killz inCTF-December,CTF-Face3,andBR-IceFields
- clamped max view bob
- fixed tokara forest switching to CTF
- fix for balllauncher switchaway bug
- fixed problem with teammates grabbing the flag right when you score
- fixed No Adrenaline mutator not allowing other mutators to work
- fixed getting correct bots on configured bot games with no bots on one team
- fixed falling damage bug
- straightened lightning bolt
- fixed shieldgun impact charging effect fps slowdownHUD/Menus:
- typed messages stay up on HUD longer
- don't limit chat when game is paused
- fixed joystick support in menus
- added joystick hat support
- made sure "showlog" leaves fullscreen first
- new HUD options in menus:Number of console messages shown- Cut and Paste in Console and server browser/edit boxes.
Console message font size
Ability to turn on and off various pieces of the HUD
Ability to scale the HUD
- Change IForce to TouchSense Mouse Settings
- Added Min/Max players to Map Selection
- AddedAuthor Nameto Map Selection for Non-Epic maps
- AddDescriptionfield for Mod Authors and hooked it to the scrolly
- Added Announcer volume control to menus
-'Speech'binder menu in Settings.
- Mouse wheel support on speech menu. On by default, but theut2003.inioptionbSpeechMenuUseMouseWheelturns it off.
- Letter key support in Speech Menu. Theut2003.inioptionbSpeechMenuUseLettersturns this on, and you can specify what keys it uses in the .ini file as well.
- Fix[ALL]being at the bottom of the speech menu player list.
- Fix bug where ragdolls didn't turn skeletal when they fall into lava volume.
- If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.AI:
- bots supporting player will grab nearby pickups
- fixed bots rotating to acquire targets too fast
- added ReactionTime parameter for bots
- fixed bots stuck in corners wanting to go to paths above
- bots go after adrenaline moreEditor:
- fixed editor crash when rebuild paths with new pickupbase
- UnrealEd works on Win98Networking:
- added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your
UT2003.inifile in the[Engine.LevelInfo]section bybCapFramerate.
- improved ping measurement shown in scoreboard
-F6bound to "stat net" again
- improved client movement on jumppads
- Buddy list wildcards
- Master server cheat protection MD5 support
- Removed server connect() 10054 warning
- servers no longer don't reconnect to master server on authentication failure
- Show server ip in server browser
- Remove ICMP logspam by default
- IRC client under 'Chat' tab in Server Browser.
- Added 'Server Browser' button in-game so you can view servers/chat without leaving game.
- Remove spurious qhull-related warnings at the console eg. when running a server.
- Removed a lot of server log spamCompatibility:
- fixed CD check problems on some machines
D3D
- fix for SiS 315 and certain other non TnL cards not being able to run the game
- better debug output for fatal failures
- better handling of running out of memory in default pool
- possible fix forUD3DRenderDevice::Unlock</code crash
- possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)" crash
- made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
- fixed case that led to an invalid stage setup in certain scenarios
- Voodoo 3/5 & G400 workaroundsOpenGL
- replaced 8x8 dummy texture with 1x1 texture
- increasedVARSizefrom 20 to 32
- added code to correctly fill inGMachineVideo
- implementedDesiredRefreshRate
- implementedReduceMouseLag
- friendly error message when trying to run the Editor
- implemented missing case where neitherNV_texture_env_combine4norATI_texture_env_combine3are exposed
Unreal Tournament 2003
je! menos mal q tu noticia llego 30 s antes q la mia

q yo no me mate tanto,bueno tu copiaste y pegaste eso si…
Esas son las caracteristicas de la beta de dicho parche
ke por cierto Steve Polge las posteo en el foro de infogrames (nu recuerdo la url exacta :/ )
menos mal que dharana lo ha modera0
no lo moderé yo porque no tenia el dreamweaver a mano para darlo formato y no kería poner los br en cada linea

fixed instagib really is instaGIB
jeje, la verdad esque es un gran detalle
el instagib de ahora se una kk vamos al matar un payo con el disparo no lo destrozas solo le electrocutas y na mas con lo mola el instagib pa destrozar cuerpos
_
Podeis descargar una beta del primer parche de UT2k3 desde www.ut2003hq.com o ut2003master.epicgames.com/files/… . Son 7 Mb y pico. Yo no lo he probado, así que no me pregunteis

Lee el Topic “No os bajéis el parche beta de UT2003…” en la sección Rumores del UT2003. Yo de ti no lo pillaría.
primer parche, cuantos seran en total??, hagan sus apuestas caballeros!!
he leido algo de que lanzara 4 misiles el rocket ?
jurrr sera mi minimo de ingles no puede ser
Pero si el rocket tiene solo 3 cañones por banda y viento en popa a toda vela, como va a soltar 4 !!!
Vamos digo yo y sin animo de criticar!!!!
lo dicho sera mi ingles xDDD me no entender…