Unreal Tournament 2003
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TTM Incorporará bot para retransmitir en el iRC

Hoy los chicos del TTM traen buenas noticias a los interesados en retransmitir partidas por el iRC. En la próxima versión este mutator presentará la posibilidad de transmitir al iRC seas cliente o server.

Screenshot dentro del juego.
Screenshot en el iRC.

Estas son algunas de sus características de personalización (en inglés)

Of course, there're more parameters you can configure up to your liking:

Bot name -- how will reporter-bot be named in the IRC. 'TTM-reporter' by default.
IRC server -- quakenet.irc.eu.org by default.
Kills to report -- by default set to 'only significant kills'. That means that only info about really important kills will be put in the IRC, such as killing of a flag-carrier kill in CTF games, killing of a ball-carrier in BR games, killing of a guy who's on the killing spree etc. Otherwise reporter bot will tell about just any kill that happens in the game. how will reporter-bot be named in the IRC. 'TTM-reporter' by default
Report pickup of critical items -- if enabled (by default), everytime somebody picks up armor, big keg o'health or double damage IRC-reporter will tell about it.
Red/blue team names -- if you're setting up IRC-broadcating for some clanwar or other important team-based match, you might will to change 'red team'/'blue team' with actual names of participating clans (teams). Those two fields are place where you can set this up.
Report scores every ... seconds -- that's another thing that might be configured to make reporting style perfect. In an intense TDM games it might be good idea to report current team scores every 20-30 seconds. On the other hand, when making broadcasting of CTF match, you might consider setting it at about 1-2 min (since captures aren't happening every couple of seconds ).
Colored reporting -- if enabled (by default), most important messages are appearing in some colors (see example below). Still, if you're on +C channel (no color posting) and can't change it, you might consider change reporting style to color-less one. You can also use colorless reporting if you want to copy-paste your mIRC log to a match report (color-codes in there doesn't help that much).

Se echaba de menos algo ya incorporado casi en el propio juego, sin andar con 500 mutators.

PD: no no hay traducción, si alguien quiere hacerla que la haga, pero para ver lo fundamental con el texto de introducción sobra.

weno… un mutator mas

mañana habra otra cosa nueva pal juego, menos mal q ocupan poko espacio…q sino 200 cds………