Temporary Competition Mod Version 1.0
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How Do I Install it?
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ZipFormat:  
          1)  Extract the .zip to your Ut2004 main directory.
          2)  If you are going to run a server (listen/dedicated) add the lines:
              ServerPackages=TempCompModv1
              ServerPackages=TempCompSkins
          3)  Select The Mod from Webadmin/In-Game GUI or use this command on the server:
              servertravel DM-Antalus?Mutator=TempCompModv1.Main

Ut2modFormat:
          1)  Execute the .ut2mod
          2)  Select The Mod from Webadmin/In-Game GUI or use this command on the server:
              servertravel DM-Antalus?Mutator=TempCompModv1.Main


What Is Temporary Competition Mod, and why does it exist?
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Temporary Competition Mod is a mutator to give some basic functionality which has been lost from the migration from ut2003 to ut2004, Hitsounds and Brightskins, and to a lesser extent stats.  I was frustrated with not having access to any way to use Hitsounds And/Or brightskins in ut2004.  TTM for ut2k3 has spoiled me so I have created this package to use for scrims and matches and for my own benefit at an attempt to learn how unrealscript and coding in general works.  I only intend to use it as a temporary solution until TTM, or an adequate replacement, is released, as I do not have the skill to create a fully-functional mod.  As well, with so many people using brightskins on the client-side in the first weeks of ut2004, many are on a diffrent playing field.  Since this allows you to force a skin-set, these advantages will not be as severe.  It is largely derived from TTM's code, and I could not have created without TTM as an example.


How can I Emulate the options TTM gave me?
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DemoRecording:  Enable it in the ut2004.ini under 
[XInterface.ExtendedConsole]
bAutoDemoRec=True

MapVoting:  Enable it in the ut2004.ini under
[xvoting.xvotinghandler]
bmapvote=True
bAutoOpen=False
RepeatLimit=0

HitSounds:  Use This mutator.

BrightSkins:  Use This mutator.

Personal Weapon Stats:  Use This Mutator.

Disable Adrenaline Combos:  Unknown.



What commands are there in Competition Mod?
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There is currently 1 command:

Stats  :  
Simply type "Stats" in the console to get a console printout of your current Hits/Misses/Accuracies with most weapons.



What settings are there in Competition Mod?
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There are currently 2 configurable settings in ut2004.ini.

[TempCompModv1.Main]
bserversideenableBrightSkins=True  (Enables BrightSkins on the server)
bserversideenablehitsounds=true    (Enables HitSounds on the server)



What features does Competition Mod Have?
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Weapon HitSounds:  Creates a sound each time you cause damage to an enemy Vehicle/Player with a weapon if it is enabled on the server.

Vehicle HitSounds:  Creates a sound each time you hit an enemy Vehicle/Player with a weapon if it is enabled by the server.

Player BrightSkins:  Changes the skins of all players to Red/Blue EnemyModels if it is enabled by the server.

Vehicle BrightSkins:  Chances the Skins of all Vehicles to be much brighter.

Console Stats:  Prints out an Accuracy and Damage stats page.



What Known Issues are there?
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Weapon HitSounds:  If a player is in only the turret of a vehicle(e.g. the hellbender rear turret), the weapon hitsounds do not function correctly.  Someone must be driving the vehicle.

Console Stats:  The formatting is horrible, but it is only a placeholder.


Thanks?
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Much of the code (e.g. all of the code for Client BrightSkins) is ported from TTM from ut2k4.  Hopefully we will see a 2k4 version of TTM soon and we will all have a feature-full Game.  Also, thanks to Dnx3 for helping me test if the features worked properly.

Creator:  Lotus 
          [dz]Lotus on #dz on irc.enterthegame.com