Unreal Tournament 2003
Menú
Gamersmafia es ahora un archivo de solo lectura.
Noticias
19 Feb 2003

Nueva Demo UT2003 ver 2206

por cote | Unreal Tournament 2003 | 12:02 | 14

Infogrames, ha lanzado una nueva versión de la demo del UT2003, con pequeñas diferencias a las demos anteriores.

Descarga nueva demo:

Version Win
unrealtourn2/ut2003demo2206.exe

Versión Linux

ut2003demo-lnx-2206.sh.bin

Con esta demo, los jugadores que tengan el juego completo, podrán conectarse a los servidores de la demo, pero no al contrario, es decir de la demo no podrán conectar con los servidores con el juego completo.

La demo soporta los siguientes idiomas:

Inglés, Español, Francés, Italiano, Alemán, Coreano, el Mandarín Simplificado, el Mandarín Tradicional.

También trae un nuevo mapa de CTF, el CTF-Orbital2

18 Feb 2003

UT Security Patch 440

por cote | Unreal Tournament 2003 | 22:35 | 10

Nuevo parche para el legendario Unreal Tournament, este parche esta hecho por un grupo de programadores de la comunida de UT, a la cual Epic ha dado el codigo base, para que puedan seguir manteniendo vivo el juego.

Por lo cual este parche es oficial.

La pagina oficial de este grupo es www.utpg.org

Descarga parche:

UTPGPatch440.exe

UTPGPatch440.zip

Version Linux (Beta)

utpgPatch440.tar.bz2



Lista de cambios e instalación:

Unreal Tournament Preservation Group - UT Security Patch 440
--------------------------------------------------------------------------------------
Description: Patch to remove exploits recently released in the core UT files. Patch is 100% network compatible with previous versions of UT from 4.32+.

Changes:
- Implemented fixes provided by Epic to resolve exploit holes in UT Core files.
* Resource "lunch" bug fixed
* DoS bug fixed
* Fake Player bug fixed

- Added Team information to query protocol (off by default)
* Provides team score and size information for team based games

- Fixed UCC buffer overflow

- Updates Engine Version to 440



Installation Instructions (ZIP):
--------------------------------------------------------------------------------------
1) Make sure your server is shut down.
2) Unzip and copy all files into your UT/System folder and replace existing files
3) Open your server's .ini file and make sure you have the following:

[Engine.GameEngine]
ServerActors=IpServer.UdpServerQuery

***Please note if you are using any other IPServer you will need to remove that line from your

server's .ini file and replace lines like below with the line above:

UT Pure IP Server Update:
ServerActors=PureIpServer.PureUdpServerQuery

BDB's IP Server Update:
ServerActors=IpServer2.UdpServerQuery2

4) Server's .ini file additions:

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False

If you wish to enable Team Info from the ServerQuery, you need to add the following:

[IpServer.UdpServerQuery]
bTeamInfo=true



Installation Instructions (EXE):
--------------------------------------------------------------------------------------
1) Execute EXE
2) Point the installation to your install directory
3) If you use another INI besides UnrealTournament.ini, use the following additions:


[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False

If you wish to enable Team Info from the ServerQuery, you need to add the following:

[IpServer.UdpServerQuery]
bTeamInfo=true

--------------------------------------------------------------------------------------
Unreal Tournament Preservation Group
Working to keep Unreal Tournament Alive!
http://www.utpg.org
--------------------------------------------------------------------------------------
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Software, Inc. under license. UNREAL TOURNAMENT and
the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners

PLOF! vs DKH

por Necronos | Unreal Tournament 2003 | 21:28 | 25

El jueves PLOF! estrena su andadura en la Opencup de UT2003 TDM vs DkH uno de los clanes de los e-sports más importantes de Europa.

Además será el partido oficial numero 69 de PLOF! en Clanbase. Ningún otro clan español de UT ha jugado tantos.
El partido se juega a las 21h en el canal #plof! de QuakeNet.
Pondremos el canal donde estará el reporter. Venid y animadnos

<?xml version=”1.0”?>

1º Semana UT CTF CUP SPRING2003

por Necronos | Unreal Tournament 2003 | 14:31 | 16
Una vez terminada la 1º semana de la open cup spring 2003 de CTF la clasificación de los clanes españoles es la siguiente:

Second League Group D:

1ºHBA
8º EFK

Third League Group C:
3º RUT

<?xml version=”1.0”?>

16 Feb 2003

Nuevo parche oficial para UT2003: 2199

por cote | Unreal Tournament 2003 | 00:14 | 37

Epic acaba de sacar la versión oficial 2199 para el Unreal Tournament2003.

Descarga:

ut2003-winpatch2199.exe
ut2003-winpatch2199.exe
ut2003-winpatch2199.exe

Parche versión Linux:
ut2003lnx_patch2199.tar.bz2
ut2003lnx_patch2199.tar.bz2

Cambios v2199:



GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- fixed switchtolastweapon not working properly with link, lightning, and painter
- Made minigun and link "lock-down" effect configurable (server-side). To change the effect, you will need to add the following lines to your UT2003.ini file, in the [xGame.xDeathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown. This is visible in the game rules (in the server browser, or when pressing F2).

- added ability to turn off translocator switching back to previous weapon if fire is pressed while alt-fire still held down. To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is used to verify that bots can use the Jumpspots as they are currently placed and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute. Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will see associated security level for each setting)

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side demos
- fixed client-side demo playback jerkiness

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio rifle from menus
- added icons to server browser, showing if servers are passworded, have stats support, are latest version, are running any mutators, or are running instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking volumes)
15 Feb 2003

Splinter Cell Nueva Demo

por cote | Unreal Tournament 2003 | 18:02 | 12
Ubisoft

ha sacado una nueva demo del juego Splinter Cell que usa la Tecnología Unreal de Epic Games


Esta nueva demo trae 3 misiones del juego completo.

Descarga nueva demo:

splintercelldemo_english_us.exe

splintercelldemo_english_us.exe

La demo son unos 180 megas.

Oficial UT2003 AI Tutorial

por cote | Unreal Tournament 2003 | 11:20 | 6

Steve Polge, de Epic Games, en la pagina de la Tecnología Unreal, ha subido un Tutorial para diseñadores sobre la IA en el UT2003.

Unreal Tournament 2003 AI for Level Designers

<?xml version=”1.0”?>

14 Feb 2003

WCG2003 y UT2003

por ViRtU | Unreal Tournament 2003 | 23:31 | 19

Las proximas World Cyber Games se celebrarán en el mismo lugar que la edición anterior .

Seoul Olympic Park from Oct.12 ~ 18, 2003

Participaran 50 Paises , entre ellos España y aproximadamente 600 jugadores de todo el mundo competiran en esta edición .

La gran noticia es la eliminación de Q3 en estas WCG2003 .

Juegos oficiales : PC Platform - StarCraft® : Brood WarTM, (WarCraft® III), Age of MythologyTM, FIFA 2003TM, Unreal Tournament 2003, and Half-Life® : Counter-Strike

Fuente: http://www.xtremeclan.nl/.

<?xml version=”1.0”?>

Competiciones de juegos en red en la Euskal Party

por Necronos | Unreal Tournament 2003 | 20:32 | 11

Para la proxima edición de la Euskal Party 11 se está preparando una compéticion de juegos en red, donde se podrá participar en torneo de Counter Strike y Unreal Tournament 2003.

El tipo de competición en nuestro juego favorito la modalidad 1vs1 y el premio para el ganador serán unos bonitos 3000 euros. La diferencia con respecto a años anteriores es que se jugará en una red separa del resto de la party (posíblemente también en una sala aparte) y con ordenadores de última generación puestos por la organización.
Una gran noticia para los que tenemos lejos la campus party y aun así deseamos ser barridos en una competición oficial. Para más información solo teneís que pinchar aquí.

Nueva BETA 2199

por Necronos | Unreal Tournament 2003 | 15:52 | 7

Hoy ha salido una nueva BETA de ut2003; la 2199.

-Bajar aquí.

Change log:

- fixed crash joining old version servers running levels with sharks (like
DM-Oceanic)
- fixed voice menu options text bug
- more webadmin fixes
- Fixed the Preferred Team setting in multiplayer does not remain set after
the user exits the Player Settings menu.
- fixed switchtolastweapon not working properly with link, lightning, and
painter
- fixed skyline tower shoot

Tutoriales Editor Unreal 2

por cote | Unreal Tournament 2003 | 12:16 | 12

Matthias Worch, de Legend Entertaiment, en su pagina web, ha subido los primeros tutoriales sobre la edición con el editor del unreal 2.

Tutoriales subidos:

enable debug messages and error colors
get syntax highlighting for .u2s and .dlg scipts in Visual Studio

set up dialog and AI scripting for a level
create a basic AI script

Próximos tutoriales:

create basic dialog for an NPC
create dialog walk-away lines
create dialog that can be interrupted
create terrain
scale static meshes
apply different skins to static meshes
create prallaxing skyboxes
create volumetric lighting with particles
set different skin colors for enemies

Para consultas sobre la edición en el unreal 2 podéis consultar vuestras dudas en el foro oficial del Unreal 2 sobre el editor

Eax Parche Unreal 2

por cote | Unreal Tournament 2003 | 10:45 | 8

Infogrames a sacado un parche que soluciona los problemas con el sonido Eax.

Para bajar:

DefOpenAL321.exe

DefOpenAL321.exe

<?xml version=”1.0”?>

Demo y Parche para Unreal 2 confirmados

por SappYoda | Unreal Tournament 2003 | 09:23 | 5

Glen Dahlgren, asegura en un post de los foros oficiales de Unreal 2, que pronto saldrá un parche, que solucionara la mayor parte de los problemas de Unreal 2. Y además asegura que están trabajando en la demo, para aquellos que quieran probar el juego antes de comprarlo.

Aquí el post traducido:

Hola a todos,

Quería daros una rápida actualización de lo que esta ocurriendo. Los chicos de Legend no han estado posteando mucho, como ellos querían hacer (las cosas están un poco locas por aquí), os aseguro que hemos leído vuestros comentarios, i nos los tomaremos muy en serio.

Como ya habréis leído el en foro, estamos planeando de sacar un parche pronto. Debería solucionar una cantidad de problemas que la gente ha publicado en estos foros. también, vamos a publicar una demo, especialmente diseñada para aquellos a los que quieren probar el juego, antes de comprarlo. Debería ser una buena prueba de como iría Unreal 2 en vuestros sistemas.

Mas tarde, daré mas detalles de estos dos, pero no debería pasar mucho tiempo antes de que los tengáis en vuestras manos.

Gracias a todos por vuestro soporte.

Fuente: Foros oficiales de Unreal 2

Fecha Preinscripción XGN 2003

por Patrix | Unreal Tournament 2003 | 09:26 | 3

El próximo Lunes 17 de Febrero a las 22:00 horas se abrirá el plazo de preinscripción para la Xuventude Galicia Net 2003.

La próxima edición de la party tendrá lugar en el Palacio de Congresos y Exposiciones en Santiago de Compostela (A Coruña) durante los días 11, 12 y 13 de Abril, y estará organizada por la Consellería de Familia, Xuventude e Voluntariado.

Este año se realizarán más de 30 concursos, repartidos en 4 áreas: DemoScene, Juegos, Linux y Multimedia. El precio de la entrada será de 25 € (20 € con carnet joven), e incluye alojamiento en albergue juvenil así como desayuno, comida y cena en el Palacio de Congresos durante los 3 días.

Los torneos de juegos serán los siguientes:
Unreal Tournament 2003
Quake III Arena
Counter Strike
Warcraft III

Para más información: www.xuventudegalicia.net

13 Feb 2003

iMpures en la 1a Division OC Clanbase

por Necronos | Unreal Tournament 2003 | 21:53 | 24

Después de la creación de los grupos para la OpenCup, el clan iMpures ha sido colocado en el grupo C de la primera división para la próxima edición. Siendo así, el único clan español representativo de esta división.

Estos son los clanes que compartirán grupo con iMpure: Group C:

  • 1 187
  • 2 COW
  • 3 DkH
  • 4 eXg
  • 5 id
  • 6 NUB
  • 7 z
  • 8 iMpure

El primer reto sera contra dKh la semana del 17 de febrero. Más información en la página de la OpenCup

Campus Party 2k3

por APOCa | Unreal Tournament 2003 | 17:28 | 17

El proximo dia 17 se abrira la web de la campus.
Este año se va a contar con:
- 4.000 plazas
- Fecha: 11 al 17 de Agosto 2003, 7 días, 24 horas al día
-Apertura de Plazo de Inscripción para participantes de la anterior edición: 27 de Febrero 2003
-Apertura de Plazo de Inscripción para nuevos participantes: 05 de Marzo 2003
-Y como no, se va a celebrar en Valencia
El precio de tu entrada a la Campus Party 2003 es de 120€, pero lo puedes reducir a 96€ si eres cliente del BBVA.

<?xml version=”1.0”?>

Seguridad en Unreal Tournament

por KaSdEyA | Unreal Tournament 2003 | 12:40 | 17
SEGURIDAD EN UNREAL TOURNAMENT

La consultora californiana de seguridad informática, PivX Solutions, ha publicado recientemente un informe centrado en diversos fallos de seguridad del motor del juego Unreal.

Unreal es un juego de acción en primera persona similar al famoso Quake. Su potente y versátil motor gráfico lo han convertido en una de las bases más utilizadas por los creadores de juegos a la hora de desarrollar sus aventuras. Este hecho hace que los fallos encontrados no sólo afecten a este juego, Unreal, sino a muchos otros que emplean este motor.
Los fallos que se le han descubierto permiten desde cosas tan simples como añadir sin permiso todos los jugadores que queramos a una partida hasta la ejecución de código malicioso en el ordenador de un jugador, lo que provoca que la instalación de un inofensivo juego abra una brecha de seguridad en los PCs de miles de hogares.

Eso en lo que afecta a la seguridad de los jugadores, pero la seguridad de los servidores se ve mermada de tal manera que se puede provocar un cuelgue del sistema o emplear dichos servidores como plataforma de lanzamiento de ataques de denegación de servicio (DoS).

Los DoS consisten en lanzar tal cantidad de información a un equipo que no sea capaz de manejarla y termine cayendo el sistema. Debido a la nula comprobación de la procedencia de las conexiones que se realizan a los servidores de Unreal, un atacante puede realizar una conexión a un servidor aparentando que procede del ordenador de otra persona (víctima), con lo que el servidor intenta ponerse en contacto en repetidas ocasiones con la víctima. Si el atacante realiza conexiones falsas a múltiples servidores, el ordenador de la víctima se verá saturado.

Por su parte, Epic Games, empresa propietaria y desarrolladora de Unreal, de momento no ha resuelto estos fallos de seguridad que vienen arrastrando desde hace 5 años.

Fuente: El mundo

<?xml version=”1.0”?>

Nueva beta 2197

por cote | Unreal Tournament 2003 | 00:54 | 24

Acaban de subir a las 00:50 horas la nueva versión beta del próximo parche.

ut2003-winpatch2197BETA.exe

Lista de Cambios en esta versión:

- allow players to join chosen team even if its filled with bots
- added viewed player name to first person HUD when spectating
- fixed client-side demo playback jerkiness
- Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).

- added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)

Changes from 2186 are listed below:

GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- allow players to join chosen team even if its filled with bots
- Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section:

MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0

The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).

- added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480
- added viewed player name to first person HUD.

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

Webadmin:
- Removed config keyword from QueryHandlers variable declaration
- Added server name to browser title bar in webadmin
- Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
- Fixed mutator sorting on Mutators page in webadmin
- Added more support for skinning webadmin
- Fixed sorting on Player List page
- Fixed Player List page display for specs
- Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
- Fixed display problem with mutators that do not have configured groups
- Added checks to IPPlayer page for invalid IP addresses in ban list
- Completed localization support for webadmin
- Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
demos
- fixed client-side demo playback jerkiness

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)

12 Feb 2003

Unreal II, como jugar con bots

por cote | Unreal Tournament 2003 | 09:52 | 11

En el foro oficial del Unreal II, uno de los programadores de Legend, han posteado como poder jugar con bots en DM y en diferentes mutadores.

Foro U2


Nota:

Solo funciona contra bots, en MP no funciona, y también avisa que el código hace un año o más que no se toca.

mfox
Senior Programmer
Legend Entertainment

Reg: May 2000
Location:
Re: How to add Bots?

This is totally unsupported but there is somewhat functional botmatch support in the game if you want to experiment with it (standalone games only -- multiplayer games won't work).

First, you'll probably want to make a new map or change an existing map to contain additional playerstarts and pickups (weapons and ammo).

To start the botmatch use

unreal2 xxx?game=u2.u2deathmatch

where xxx is the name of the level that you want to use.

Use addbots [x] to add bots to the level.

There are also a number of "mutators" available, e.g.

unreal2 xxx?game=u2.u2deathmatch?mutator=u2.rocketarena

There were mutators for most of the weapon types last time I looked and there is a "NIU2" mutator which cycles the weapons or gives everyone specific weapons (pretty similar to the NIU mod that I did for UT a couple years ago).

There's no UI for this but you can use

setskill x

to set the bots' skill, and

togglescoreboard

to get a "scoreboard" that shows you the current standings.

Disclaimer: this code hasn't been worked on in over a year and your mileage may vary. I'm pretty sure there was a problem with bots not always respawning when they die, so you may need to useaddbots again from time to time to "replenish" the bots.

Mike


mfox
Senior Programmer
Legend Entertainment

Stick this in your .bat file (or make a shortcut):

D:\Programme\Unreal2\system\Unreal2.exe MAPNAME?game=u2.u2deathmatch

or

D:\Programme\Unreal2\system\Unreal2.exe MAPNAME?game=u2.u2deathmatch?mutator=u2.rocketarena

etc.

Once in the game, hit your fire button (e.g. left mouse button) to start the game. Bring the console down (~ or Tab key) then type

bemymonkey

to enable cheats. Then type

addbots 3

to add 3 bots. All the other commands that I mentioned are also typed in the console (or bind them to a key, e.g. I use

set input scrolllock togglescoreboard

so I can turn the scoreboard on/off by hitting the ScrollLock key).

Here's the complete list of arena mutators:

AssaultRifleArena
DispersionArena
EnergyRifleArena
FlamethrowerArena
GrenadeLauncherArena
LaserRifleArena
LeechGunArena
PistolArena
RocketArena
ShotgunArena
SingularityCannonArena
SniperRifleArena
TakkraArena

And you can also use the NIU2 mutator (cycles / modifies weapons -- see NIU2.ini to control the settings).

These are "gamerules" "mutators" (use ?gamerules=u2.showdamageinfo for these):

HitSound (beeps when target hit)
ShowDamageInfo (shows damage debug information)

Mike


11 Feb 2003

Nueva Beta 2195 online

por cote | Unreal Tournament 2003 | 14:57 | 12

Ya esta disponible una nueva versión beta del próximo parche.

Bajar:

ut2003-winpatch2195BETA.exe

Lista de cambios incluidos en esta versión:

- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
- reduced cheat protection false positives
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- Made minigun and link "lock-down" effect configurable
(server-side). To change the effect,
you will need to add the following sections to your UT2003.ini file:
[XWeapons.MinigunFire] [XWeapons.LinkFire] and [XWeapons.LinkProjectile]
and the following line in each:

LockDownFactor=1.0

The default is 1.0 . A value of 0 =
no momentum imparted, so no lockdown.

==================================
Changes from 2186 are listed below:

GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD
- terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
- fixed Geothermal red flag base pipe hole
- fixed personal weapon stats for zoom instagib.
- fixed BR ball getting stuck in BR-TwinTombs
- fixed shark skin in multiplayer (DM-Oceanic)
- reduced minigun "lock-down" effect, and made it configurable
(server-side). To change the effect,
you will need to add the following sections to your UT2003.ini file:
[XWeapons.MinigunFire] [XWeapons.LinkFire] and [XWeapons.LinkProjectile]
and the following line in each:

LockDownFactor=1.0

The default is 1.0 (the old value for the minigun was 2.0). A value of 0 =
no momentum imparted, so no lockdown.

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
- don't show "now viewing" at resolutions < 640x480

Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- reduced cheat protection false positives
- more server admin fixes/cleanup
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash
- Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
demos

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialogue to convert " ", "?" and "\" to "_"
- Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)

10 Feb 2003

UPaint Patch 1.0.3

por cote | Unreal Tournament 2003 | 15:07 | 2

Ha salido un nuevo parche para el UPaint.

Bajar:

UPaint Patch 1.0.3

Changes in UPaint Patch 1.0.3
=============================
* Improved (faster) CD detection for the UPAINT (3) CD.
* Progress dialog bug-fix for skin copying
* Wording and clarity of dialogs improved.

Changes in UPaint Patch 1.0.2 (included in 1.0.3)
=================================

* Fixed Win98/WinMe bug (aka: can't open file bug)
* Fixed crash with saving
* Skins are now saved separately, having a UTX and UPL per character
- These two files are all you need to trade characters.
- However you can trade UPP and UPT files so you can continue to paint on them.
- Now to delete a skin, just delete its UTX and UPL files.
* UTX files are now compressed

Ya empiezan las Opencups de Clanbase

por KoF | Unreal Tournament 2003 | 18:14 | 8

Esta semana empiezan las Opencups.
Estaremos pendientes de UT:

UT CTF: B2K, HBA y eFK en 2nd y RUT en 3rd
UT iCTF: V3 en 2nd y BaD y eFK en 3rd
UT DM: BKN en 1st y wp!, TMS y eFK en 2nd.
Tactical Ops: CCW en 1st, L@g y Saint en 2nd, y CB, xxx, puto, BtKc, csf y aK47 en 3rd.

(creo que no me olvido de ninguno).

Suerte a todos

<?xml version=”1.0”?>

08 Feb 2003

Ya está en la calle el nº 16 de MPA

por MooN | Unreal Tournament 2003 | 11:30 | 15

La revista de juegos en su vertiente multijugador MPA acaba de sacar a la luz su número 16 de la revista. Los contenidos de este número son los siguientes:

•RETURN TO CASTLE WOLFENSTEIN: EL CLUB DE LA LUCHA. Un repaso a las grandes competiciones y clanes de Return to Castle Wolfenstein en nuestro país.

•ENTREVISTA: TIME2FRAG. Kingu nos explicará todos los secretos de un proyecto único hasta la fecha en nuestro país.

•FORMACIÓN Unreal TOURNAMENT 2003: Capítulo 2: LOS POWERUPS, por MooN.

•FORMACIÓN RAVEN SHIELD: Capítulo 1: INTRODUCCIÓN AL JUEGO, por SveN.

Y además...

•Las noticias del mes en los Breves.
•Vuestras opiniones en La Abadía del Penitente.
•Toda la actualidad del multijugador.

Os recordamos que podeis adquirir la revista en cibercafés o mediante suscripción a [email protected]

Portada MPA nº 16

Nueva Beta 2192 Online

por cote | Unreal Tournament 2003 | 01:39 | 6

En esta beta ya esta solucionado, el problema con los ataques DoS, DDoS, y exploits, del que tanto se habla últimamente.

Descarga:

ut2003-winpatch2192BETA.exe

Cambios en esta Beta:


- fixed minplayers with stats (bots get added properly)
- no icon column on server browser favorites pages
- made weapon ammo bars more visible on HUD
- Modified Speech Binder and Controls config to be more flexible
- fixed various weapon effects (bullet hits, link beam) with client-side
demos
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialoge to auto-select "enable stats" when you first
connect to a stats server

================================================
Changes from 2186 are listed below:

GamePlay:
- Ambient weapon sounds (like minigun) aren't affected by level ambient
sound volume changes.
- fixed translocator trail effect sometimes not working at start of game
- fixed blue translocator trail
- enabled weather effects on DE bonus pack maps
- made weapon ammo bars more visible on HUD

Spectating:
- Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
- improved spectating switching between viewed players
- switching between viewed players doesn't lose behindview setting
- added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
- don't show "now viewing" at resolutions
Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
- Modified Speech Binder and Controls config to be more flexible

Networking/Servers:
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
- Fixed performance issue with ElecFields on dedicated servers
- Fixed challenge/response mechanism to prevent fake players
- String memory allocation server crash fix.
- Remove \'s before returning player and server name in GameSpy query
- Disable echo replies in GameSpy query
- Fixed nametable overflow crash for hacked package files
- Fixed unreal:// URL overflow crash

Demo Recording:
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
- fixed client-side demo playback speed problem
- fixed various weapon effects (bullet hits, link beam) with client-side
demos

Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
- added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
- Properly disconnect from server when getting back to the main menu
- Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
- Fixed stats dialoge to auto-select "enable stats" when you first
connect to a stats server

Other:
- Fix for longer loading times experienced by some users with 2186
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)

07 Feb 2003

4Unrealers back from the death!

por slnc | Unreal Tournament 2003 | 23:27 | 15

Después de unos duros 3 días de cambios y errores de última hora hemos acabado de migrar el servidor.

Se han perdido las noticias y todo el contenido de ayer debido a un error no-humano irreproducible. Lo lamento por ello.

Por otro lado de ahora en adelante esperad bastantes mejoras

<?xml version=”1.0”?>

05 Feb 2003

Version 2186 ¿Problemas de Sonido?

por cote | Unreal Tournament 2003 | 09:46 | 10

Si has notado que con el nuevo parche 2186 tienes problemas con el sonido, Epic Games, recomienda instalar la versión anterior de la librería DefOpenAL32.dll

Para descargar la librería:

DefOpenAL32.dll

Para instalarla, la copiáis a la carpeta System del UT2003

<?xml version=”1.0”?>

UT2003 Guia Oficial

por cote | Unreal Tournament 2003 | 09:33 | 4

En la pagina de la Tecnología Unreal, han publicado una guía, sobre configuración del UT2003, la cual es de gran ayuda para poder sacar el máximo rendimiento del PC de cada uno.

<?xml version=”1.0”?>

04 Feb 2003

Cambios de servidor

por slnc | Unreal Tournament 2003 | 09:34 | 18

Debido al crecimiento de la página y con el fin de dar un mejor servicio (acabar con los problemas de la base de datos que se suicida cada 2x3) vamos a llevar a cabo una ampliación del servidor desde hoy hasta el jueves por lo que si véis cosas raras por la web que sepáis que es por eso. No obstante haremos lo posible porque el tiempo offline sea el mínimo.

<?xml version=”1.0”?>

03 Feb 2003

Bonus Pack UT2003 y Parche 2186

por Necronos | Unreal Tournament 2003 | 23:29 | 18

Ha salido un Bonus Pack para UT2003. Y como recordatorio el nuevo parche Oficial 2186 que salió el sábado pasado.


Aquí teneis las direcciones de los FTP alojados para poder descargar el Bonus Pack:



Y en este otro link teneis el Parche 2186


Que los disfruteis, para aquellos que tengan modem .. paciencia o esperad a que salga en alguna revista

P.D.: Cuesta bastante bajarselos ya que los servidores estan saturados.

Si no os descarga desde estos links, id a la página oficial de Descargas oficiales UT2003

TacOps Cup Spring 2003

por Mc_Fly | Unreal Tournament 2003 | 09:42 | 10

Ahroa le toca el turno a los clanes españoles que participan en la TacOps Cup Spring 2003.

Fuente Clanbase

Como novedad hay 3 divisiones ya que en lumero de clanes apuntados era bastante alto ( 170 ).
Estos son los clanes participantes:

Ak-47 Tactical Ops Clan
BTKC - Barcelona Tactical Killer's Clan
CB - Carniceros Borrachos
CCW - Catalunya Cyber Warriors
CQM - Clan Que Movidon
CSF - Clan Special Forces
|l@G| - Clan |l@G| Tactical Ops Seccion
Saint - BoondocK Såints
Puto - SuPeR PuToS
XXX - (XXX)KlanPirata(XXX)


Mucha suerte a todos.

/*****************************************/

Premier League
Group B
1 !ZdG!
2 Giß
3 Gp
4 K$K
5 CCW
6 Æ
7 MTF!
8 i

Second League
Group E
1 MaN
2 DTM
3 GIJoe
4 LAPP
5 T
6 wud
7 l@G

Group G
1 eFX
2 GuNrZ
3 iqt
4 MySTi
5 Såint
6 TOR
7 TRUE

Group H
1 A
2 CQM
3 FnF
4 OuTLa
5 sjon
6 T5
7 D

Third League
Group A
1 CB
2 BBL
3 AfE
4 uP
5 vF
6 UFC

Group B
1 XXX
2 RFC
3 CLS
4 KuT
5 RATS
6 ¤FdA¤

Group C
1 oYo
2 NiTRo
3 c:
4 PüTø
5 x8x
6 O

Group D
1 TUA
2 rX¦
3 [//\/
4 BtkC
5 DP
6 IG

Group E
1 ®@©
2 DoS
3 CSF
4 GOG
5 LTL
6 D

Group H
1 HUN
2 3S
3 ::DMI
4 Ak47
5 TODS
6 MsG

Mejor valoradas